Resident data ends at 3c08, program starts at 3c08, file ends at 12470 Starting analysis pass at address 3c08 End of analysis pass, low address = 3c08, high address = 103c0 [Start of text] S001: "BALANCES" S002: " An Interactive Short Story Copyright (c) 1994, 1995, 1996 by Graham Nelson. " S003: "961216" S004: "6/3" S005: "a" S006: "---" S007: "the" S008: "The " S009: "the " S010: "a " S011: "The " S012: "the " S013: "an " S014: "The " S015: "the " S016: "some " S017: "The " S018: "the " S019: "some " S020: "N = next subject" S021: "P = previous" S022: " Q = resume game" S023: "Q = previous menu" S024: "RETURN = read subject" S025: "Score: " S026: "Moves: " S027: "Time: " S028: "You can't go that way." S029: "your former self" S030: "yourself" S031: "Darkness" S032: "those things" S033: "that" S034: " or " S035: "nothing" S036: " is" S037: " are" S038: "is " S039: "are " S040: "the " S041: " and " S042: "whom " S043: "which " S044: "A perfect white cube, four inches on a side." S045: "a" S046: "the" S047: "This is a magical burin, used for inscribing objects with words or runes of magical import. Such a burin also gives you the ability to write spell scrolls." S048: "the" S049: "copy a scroll into your spell book" S050: "Helistar is your colleague, an Enchanter like you who has been much on your mind lately. She has been investigating some very dark magic indeed, and seems not to be around any more. You feel rather vague about the details." S051: "A burin is an engraving and writing tool." S052: "Something you had a lot to do with, but what exactly? No, it's gone." S053: "A one-eyed giant, usually hostile. (Don't they teach anything at adventurer school these days?)" S054: "The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale." S055: "According to Chambers English Dictionary, a grimoire is "a magician's book for calling up spirits"." S056: "Your memory is still dream-hazed, but it's coming back. As a trained Enchanter, you have the ability to cast spells like "frotz", provided you have learned them in advance. Some of these spells can be cast at something; others can be cast alone. Spells are very complicated. Each time you cast one, you forget it (though you can get around this by learning it several times, so as to have several uses up your sleeve). The only way to hang on to a spell is to have it written down, on a scroll or in a spell book. Scrolls are not ideal for this, and you can only learn a spell from your spell book. (But you can add spells to your book.) [Type "learn frotz" and then "frotz coin" for an example. You can also type "spells" to see what you currently have memorised.]" S057: "A round unstamped disc, presumably part of the local currency." S058: "gold coin" S059: "gold coins" S060: "silver coin" S061: "silver coins" S062: "bronze coin" S063: "bronze coins" S064: "My Spell Book " S065: "cause an object to give off light" S066: "open even locked or enchanted objects" S067: "mind probe" S068: "Until quite recently, someone lived here, you feel sure. Now the furniture is matchwood and the windows are glassless. Outside, it is a warm, sunny day, and grasslands extend to the low hills on the horizon." S069: "There's only the one room: better go "out"." S070: "The box bears the calligraphed initial H." S071: "This must be the grimoire of dangerous spells kept by your irresponsible friend Helistar. Many pages are missing, but a few spells remain: " S072: "The grasslands sway over low hills in all directions: it is a peaceful wilderness, broken only by this hut and a faint path to the north." S073: "You wander around for a while but end up back at the hut." S074: "A pleasant pocket valley in the grassy hills, through which a trail runs north-to-south." S075: "The trail runs out to nothing, and you retreat for fear of getting so lost you couldn't find the hut again by nightfall." S076: "You wander around the pleasant valley, but are afraid to lose sight of the trail." S077: "cause an animal to sprout wings" S078: "The road ends suddenly at a wide chasm. The road leads upward to the north, and you can see it continuing on the southern side of the chasm." S079: "The chasm is too perilous to approach. The only safe way is up and to the north." S080: "Lying in a tight coil at the edge of the chasm is a hissing snake." S081: "It has some V-markings, some scaly parts, colours from grey to reddish-brown. Is that any help?" S082: "Beside a clump of daffodils is a featureless white cube." S083: "A featureless cube rests where the snake took off from." S084: "The snake appears to be curled around a featureless white cube." S085: "The road crosses the top of a ridge here, sloping downwards to the south and the northwest. A track diverges to east." S086: "A tortoise ambles along the road, extremely slowly." S087: "sharpen hearing" S088: "It looks as if the tortoise was eating something - once it might have been a scroll, but now it lies there, chewed up like a lettuce leaf." S089: "Possibly your rarest, and also least valuable, possession." S090: "This is a cave mouth, at one end of a road which winds southeast over rising ground. The entrance west to the caves is a dark tunnel, and only a footpath runs further north, into gorse." S091: "It just looks like an ordinary heavy iron door." S092: "Clotted in the mud beside the door is a perfect sapphire." S093: "cause perfection" S094: "A wide but shallow cave not far inside the hill. There is no obvious exit, except for the way you came in." S095: "The only way is back "out" through the iron door." S096: "Balanced on a rock formation is a featureless white cube." S097: "turn a dangerous object into a harmless one" S098: "A huge buck-toothed cyclops menaces you, armed with a heavy mace!" S099: "It looks much too heavy for you to even lift." S100: "A featureless white cube lies where the cyclops dropped it." S101: "The footpath from the cave mouth runs into dense, impenetrable gorse bushes. Perhaps it wasn't so much a footpath as a rill in the earth where roots wouldn't take; anyway, there's no way but back south." S102: "Slung over one of the gorse bushes is a beautiful red carpet." S103: "This is a carpet of unusual design. It is red, beautifully woven and bears a pattern of cubes." S104: "This is a crowded, noisy bazaar. Directly in front of you is a lottery! But the contemptuous-looking barker is doing a very poor trade: hardly anyone wants his first prize, the big cuddly toy elephant, or even his nineteenth prize, a featureless white cube." S105: "Everywhere, the crowds of jabbering natives block your way to all the good stalls. In fact, the only one you can get at is this dismal lottery." S106: "There are a hundred holes each way, making, um, let's see, yes, ten thousand tickets in all. Still, there are nineteen prizes, so your odds must be, oh, well, not too awful anyway." S107: "Behind the barker is a huge drilled board, and inside each little numbered hole is a rolled-up lottery ticket." S108: "a" S109: "A boxer gone to seed who failed as a magician all down the coast, that'd be your guess." S110: "This is a crowded, noisy bazaar. Directly in front of you is the lottery!" S111: "This is a crowded, noisy bazaar. Directly in front of you is the lottery!" S112: "Pink, cuddly, toy, elephant. Says it all, really." S113: "Wouldn't you like to win it?" S114: "Pink, cuddly, toy, elephant. Says it all, really." S115: "reverse effect of memorised spell" S116: "cause immediate death of caster" S117: "This is a room of bones. Shoulder blades make up the floor, skulls the walls and leg-bones the door frames. The west exit leads into darkness, but the doorway to the north opens onto a seemingly normal scene." S118: "Some magical force blocks your way, as though that doorway led into adventures from your past which you cannot rejoin now." S119: "You are almost treading on a worthless scroll." S120: "produce gratuitous fireworks" S121: "This is the end of a long track winding through desolate hills, which runs back west up to the ridge." S122: "It's much like every other gigantic temple in the shape of a featureless white cube you've ever seen. No obvious way in." S123: "This seems to be the inside of a featureless white cube, forty feet on a side. The air is stale and there is no exit." S124: "the" S125: "The image of a pair of scales hangs high in the air. One pan is much lower than the other." S126: "Far below the scales, in the centre of the "floor", is a predictably-shaped podium, but it is so dusty and cobwebbed that you can't see what it once was." S127: "As predicted, it is cubical." S128: "Far below the scales, in the centre of the "floor", is a predictably-shaped podium. Set into it are four sockets, arranged in a two by two square." S129: "the" S130: "a serpent" S131: "a scene in a bazaar" S132: "an engraving of a rocky cave" S133: "an eye" S134: "It is pitch black. You are likely to be eaten by a grue." S135: "write to" S136: "read" S137: "send message" S138: "increment" S139: "decrement" S140: "apply 'ofclass' for" S141: "recreate" S142: "destroy" S143: "copy" S144: "copy" S145: "" S146: "" S147: "" S148: "" S149: "" S150: "" S151: "" S152: "" S153: "" S154: "" S155: "" S156: "" S157: "" S158: "" S159: "" S160: "" S161: "" S162: "" S163: "" S164: "" S165: "" S166: "" S167: "" S168: "" S169: "" S170: "" S171: "" S172: "" S173: "" S174: "" S175: "" S176: "" S177: "" S178: "" S179: "" S180: "" S181: "" S182: "" S183: "" S184: "" S185: "" S186: "" S187: "" S188: "" S189: "" S190: "" S191: "" S192: "" S193: "name" S194: "create" S195: "recreate" S196: "destroy" S197: "remaining" S198: "copy" S199: "call" S200: "print" S201: "print_to_array" S202: "animate" S203: "absent" S204: "clothing" S205: "concealed" S206: "container" S207: "door" S208: "edible" S209: "enterable" S210: "general" S211: "light" S212: "lockable" S213: "locked" S214: "moved" S215: "on" S216: "open" S217: "openable" S218: "proper" S219: "scenery" S220: "scored" S221: "static" S222: "supporter" S223: "switchable" S224: "talkable" S225: "transparent" S226: "visited" S227: "workflag" S228: "worn" S229: "male" S230: "female" S231: "neuter" S232: "pluralname" S233: "before" S234: "after" S235: "life" S236: "n_to" S237: "s_to" S238: "e_to" S239: "w_to" S240: "ne_to" S241: "se_to" S242: "nw_to" S243: "sw_to" S244: "u_to" S245: "d_to" S246: "in_to" S247: "out_to" S248: "door_to" S249: "with_key" S250: "door_dir" S251: "invent" S252: "plural" S253: "add_to_scope" S254: "list_together" S255: "react_before" S256: "react_after" S257: "grammar" S258: "orders" S259: "initial" S260: "when_open" S261: "when_closed" S262: "when_on" S263: "when_off" S264: "description" S265: "describe" S266: "article" S267: "cant_go" S268: "found_in" S269: "time_left" S270: "number" S271: "time_out" S272: "daemon" S273: "each_turn" S274: "capacity" S275: "short_name" S276: "short_name_indef" S277: "parse_name" S278: "articles" S279: "play" S280: "Pronouns" S281: "Quit" S282: "Restart" S283: "Restore" S284: "Save" S285: "Verify" S286: "ScriptOn" S287: "ScriptOff" S288: "NotifyOn" S289: "NotifyOff" S290: "Places" S291: "Objects" S292: "Score" S293: "FullScore" S294: "Inv" S295: "Take" S296: "Drop" S297: "Remove" S298: "PutOn" S299: "Insert" S300: "Transfer" S301: "EmptyT" S302: "Give" S303: "Show" S304: "Enter" S305: "GetOff" S306: "Exit" S307: "VagueGo" S308: "Go" S309: "LMode1" S310: "LMode2" S311: "LMode3" S312: "Look" S313: "Examine" S314: "LookUnder" S315: "Search" S316: "Unlock" S317: "Lock" S318: "SwitchOn" S319: "SwitchOff" S320: "Open" S321: "Close" S322: "Disrobe" S323: "Wear" S324: "Eat" S325: "Yes" S326: "No" S327: "Burn" S328: "Pray" S329: "Wake" S330: "WakeOther" S331: "Kiss" S332: "Think" S333: "Smell" S334: "Listen" S335: "Taste" S336: "Touch" S337: "Dig" S338: "Cut" S339: "Jump" S340: "JumpOver" S341: "Tie" S342: "Drink" S343: "Fill" S344: "Sorry" S345: "Strong" S346: "Mild" S347: "Attack" S348: "Swim" S349: "Swing" S350: "Blow" S351: "Rub" S352: "Set" S353: "SetTo" S354: "WaveHands" S355: "Wave" S356: "Pull" S357: "Push" S358: "Turn" S359: "PushDir" S360: "Squeeze" S361: "ThrowAt" S362: "Tell" S363: "Answer" S364: "Ask" S365: "Buy" S366: "Sing" S367: "Climb" S368: "Wait" S369: "Sleep" S370: "Consult" S371: "parse_input" S372: "AskFor" S373: "GiveR" S374: "ShowR" S375: "begin_action" S376: "end_turn_sequence" S377: "baptise" S378: "WriteOn" S379: "known_about" S380: "reversed" S381: "is_spell" S382: "word_name" S383: "specification" S384: "purpose" S385: "number_known" S386: "describe_contents" S387: "learn_spell" S388: "forget_spell" S389: "magic" S390: "array_of_spells" S391: "Cast" S392: "unmagic" S393: "is_coin" S394: "Ride" S395: "Learn" S396: "credit" S397: "Version" S398: "Empty" S399: "InvTall" S400: "InvWide" S401: "GoIn" S402: "CopyTo" S403: "Query" S404: "Spells" S405: "CastOne" S406: "Diagnose" S407: "TossCoin" [End of text] [End of file]